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NovelHook/Worthless Skill Escape (WN)/Chapter 74

Worthless Skill Escape (WN) Chapter 74

TN: Please read my translations only on my website since I never give my permission to any site to host my translations. And if you like my translations, please support this site on Ko-fi and Patreon and to read several chapters ahead! Enjoy~ TL: ALT Chapter 78 – Boss Battle Preparation “Hmm… something like that?” I thought to myself as I stared at the DGP screen outside the Boss Room of Kururi Castle Dungeon. Status────────────────── Kurashiki Yuto Level 1 HP 103551/103551 MP 126674/126674 Attack Power 458488 Defense 26397 Magic Power 352614 Mental Strength 181204 Agility 1201094 Luck 908515 ・Unique Skills Escape S.Lv2 ・Acquired Skills Magic: Advanced Fire Magic 1, Advanced Lightning Magic 1, Fire Magic 5, Lightning Magic 5, Wind Magic 1, Water Magic 1, Ice Magic 1, Interference Magic 1, Body Enhancement Magic 1 Weapons: Sword Technique 5, Swordsmanship 5, Two-Handed Sword 5, One-Handed Sword 5, Spearmanship 5, Dagger Technique 5, Short Sword Technique 5, Throwing 5, Throwing Knife 5, Throwing Spear 5, Martial Arts 5, Bow Technique 5, Archery 5, Sniping 3, Katana Art 3, Taijutsu 3, Twin Sword Technique 3, Twin Swordsmanship 1, Katana Technique 1, Grappling Technique 1, Club Technique 1, Striking Weapon 1 Special Ability: Assassination 4, Ninjutsu 2, Poison Spray 1, Energy Drain 1, Earth Crack 1, Pseudo-Invincibility Barrier 1, Short Teleportation 1, Plunder 1, MP Destruction Attack 1, Magic Outburst Summon: Summon Secret Monster 2, Summon Heroic Spirit 1, Summon Phantom Beast 1 Combat Support (Magic): Ancient Chant 5, Fast Chant 3, MP Recovery Speed Up 3, Magic Crit 3, Strong Strike Magic 2, Magic Barrage 2, MP Save 1, Attribute Amplification 1, Double Chant 1 Combat Support (Preemptive): Surprise Attack 1, First Move 1, Vanguard Knowledge 1 Combat Support (Attack): Fatal Crit 2, Bull’s Eye 2, Backstab 1, All-out Strike 1, Berserk 1 Combat Support (Defense): Self Regeneration 4, Evasion Up 1, Astral Defense 1, Magic Barrier 1, Self Damage Reduction 1, Absolute Defense, Solid Barrier, Magic Cancel, Parry 1, Critical Moment Combat Support (Survival): Astral Survival 1, Revive, Survive Combat Support (Special Enhancements): Trump Card 4, Thought Acceleration 3, Heaven’s Punishment 1, Demon God Incarnation 1, Demonization 1, False Intent 1, Attack Power Up at Maximum HP 1, Quick Draw, Reverse Intimidation Combat Support (Other): Knockout, Drive Away, Divide 1 Ability Value Enhancement: HP Enhancement 5, MP Enhancement 5, Attack Power Enhancement 5, Defense Enhancement 5, Magic Power Enhancement 5, Mental Strength Enhancement 5, Agility Enhancement 5, Luck Enhancement 1, Physical Ability Enhancement 1 Resistance: Electrocution 3, Paralysis 2, Petrification 2, Sleep 2, Instant Death 2, Confusion 2, Silence 2 Exploration Support: Trap Detection 5, Trap Removal 5, Item Box 4, Enemy Search 4, Covert 3, Gain SP Up 3, Stealth, Presence Detection 1, Appraisal, Simple Appraisal, Disguise, Steal, Archive, Mini Map, Treasure Hunt 1, Treasure Detection, Evac, Magic Language ・Equipment Karakuri Lance Cloak of Thunderstorm Ring of Protection Anti-Poison Earrings SP 10381 ──────────────────── It’s been a while since I’ve seen everything here, but it’s getting hard to stare at everything. Let’s just cut to the chase. I think the weapon skills are easy to understand. As you can see, I’m greedy for a variety of skills, especially those that overlap. Other than that, I have the useful Assassination skill at level 4. I also set Fatal Crit to 2, which can be used in combination with Assassination. I could have been greedier since Fatal Crit can be used with Magic Crit. Comparing the expensive sets of Gain SP Up and Trump Card, this time, only the Trump Card is raised to level 4. Or rather, it cannot be raised higher than that with my current SP. The Trump Card designation is still Gain SP Up. If I value safety in boss fights, I would change the Trump Card designation to either Advanced Lightning Magic to maximize magic attack power or Self Regeneration to increase recovery to Self Regeneration level. So why haven’t I done that? It hasn’t been 24 hours since the last designation, so even if I wanted to change it, I couldn’t. However, if I level raise the boss, my current status should be enough to take care of it. Then maybe it’s good that it’s in this form that doesn’t take SP away from the boss fight. As for the ability value enhancement skills, I increased Attack Power Enhancement and Agility Enhancement to 5 each. When two ability value enhancement skills are raised to level 5, special conditions are fulfilled depending on the combination. In this case, I got Attack Power Up at Maximum HP with Attack Power Enhancement and HP Enhancement (received), MP Destruction Attack with Attack Power Enhancement and MP Enhancement (received), and Quick Draw with Attack Power Enhancement and Agility Enhancement. Unfortunately, there seemed to be no special conditions for other combinations (such as MP and Agility). Although there were a lot of missed combinations, all the skills I got were quite interesting. Skill────────────────── Attack Power Up at Maximum HP 1 When the maximum HP is reached, the attack power is increased by (S.Lv x 20) %. When maximum HP is lowered, the effect of this skill cannot be used. ──────────────────── Skill────────────────── MP Destruction Attack 1 Damage that should be dealt to the target’s HP can be dealt to the target’s MP. Your own MP is also damaged by (50-S.Lv x 10)% of the damage done to the target’s MP. ──────────────────── Skill────────────────── Quick Draw Allows you to instantly swap items in your equipment. Even if the target item is stored in an Item Box or another skill, you can instantly switch equipment without using this skill. ──────────────────── Let’s start at the top. I like to think that the Attack Power Up at Maximum HP simply increases my hunting firepower on the road by 20%. In addition to Self Regeneration, I also have a skill called Absolute Defense, which prevents enemies from attacking me at reduced maximum HP. It is not difficult for me to maintain my maximum HP. As long as I don’t reduce my maximum HP with Demon God Incarnation or something, it’s a skill that’s almost always active. What about the MP Destruction Attack? It could be used to shut down opponents whose magic is annoying, but that would be taken care of by a skill combo with Knockout. If I want to disable magic, I could use Silence with Interference Magic. Or I could use Magic Barrier or Magic Cancel. Since it’s not a skill I chose, it’s not surprising that the roles of the two skills overlap. The jackpot is Quick Draw. No more lag when switching weapons―a godly skill that seems to have been designed for my current fighting style. “Well, I’m sure there are other explorers out there who can switch between multiple weapons.” Even then, it would be two or three at most, so it seems unlikely that anyone else would benefit from this skill as much as I do. Hah! The designer of this skill saw through that conundrum…! Not that that’s the case; it’s just that I have a skill set that I shouldn’t have. Just getting that Quick Draw was worth prioritizing the ability enhancement skills, wasn’t it? That leaves Luck Enhancement as the only ability value enhancement skill. I had planned to get Luck Enhancement as well, but due to the accident of the many Floods, I was not able to get the SP I wanted. There were many other skills that I wanted to improve, but I gave up in tears. “Okay, let’s go.” I summoned Hobijinkai and Hotei using Summon Secret Monster. “This time, I’m asking you both to be party members.” Hobijinkai thumped his chest, and Hotei pounded his stomach. With these two reliable members in front of me, I finally entered the boss room. The boss room was not the usual underground arena typical of fighting manga. There were huge gears turning and making a creaking sound. The largest of these wooden gears, which are probably 10 meters in diameter, are lined up vertically, horizontally, and diagonally, spinning and interlocking with each other. Even the floor of the boss’s room was made of a combination of 10-meter wooden gears. When I, the sumo wrestler, and the leader of the bandits entered such a strange room, a small figure wearing a dirty white robe stood in front of us. A figure with an extremely hunched back―or is it a Karakuri? The bald-headed, white-bearded, scientist-like face looks like it has been stitched together from cyborg parts like Frankenstein, and both eyes have been replaced with bright red artificial eyes. It looks like a mad scientist has even turned his own body into a machine in the pursuit of science or some such backstory. I don’t think the monsters in the dungeon have that kind of background, though. Now for the fun part: Appraisal. Status────────────────── Karakuri Doctor (Secret Dungeon Boss / Level Raise Applied) Level 2941 HP 235280/235280 MP 360320/360320 Attack Power 26469 Defense 23528 Magic Power 104653 Mental Strength 109017 Agility 112315 Luck 29410 ・Acquired Skills Karakuri Creation, Command, Datalink, Maneuvering 5, Item Box 5, Interference Magic 3, Resistance to Some Status Abnormalities 0 experience gained upon destruction 2386 SP earned upon destruction 15587300 Mana coins (converted to yen) gained upon destruction Drop Item: Conductivity Furnace, Laser Blade, Karakuri UFO Blueprint ──────────────────── Skill────────────────── Karakuri Creation Create Karakuri items, monsters, and vehicles. ──────────────────── Skill────────────────── Command Make some monsters obey orders. ──────────────────── Skill────────────────── Maneuvering 5 Skill in maneuvering a vehicle. ──────────────────── Item────────────────── Laser Blade A special sword that forms a laser into a blade. It can also shoot out a laser blade. Forming a laser blade consumes MP. Attack power +3900 Requires 24300 Magic Power to equip. ──────────────────── Item────���───────────── Karakuri UFO Blueprint A blueprint to create a Karakuri UFO. Requires the appropriate skill to create. ────────────────────
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