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NovelHook/Dungeon Life/Chapter 322

Dungeon Life Chapter 322

While I’m pretty sure Zorro will need a trim if he’s going to pass as a hungry stray, I don’t rush him in getting it. He’s practicing his illusions a lot, so I think it’s only right if I upgrade the spawner and give him not only a bit of a boost from that, but also some more foxes to practice with. I still only have the basic foxes, though they did at least come with illusion affinity. It costs a bit extra to set a specific affinity for a spawner, but it wasn’t much to worry about at the time. Upgrading later gets pretty spendy, though. If I were to upgrade either of the rat spawners to have spatial affinity now they’re maxed out, it’d take a big bite out of the tree fund. I think I’ll need to wait before getting anything with spatial affinity. Back to the foxes though, the normal model looks like a normal fox, and they mostly deal with either luring illusions, or with flashes and pops to distract. They are definitely not set up for a real fight, and if I specialize them as casters like I expect I will, they’ll still be a mostly support role. Anyhow, let’s spend some mana and get the next tier of fox, before I keep getting distracted with the options. Out of the spawner comes a fox with two tails, labeled as a mischief fox. While the normal foxes are probably more suited to be ordinary encounters, maybe around the manor, the mischiefs look like they try to avoid direct fighting at all. They have a lot more magic at their disposal, and I watch as the first one explores the forest until it finds a small pile of coins under a large leaf in the spring section. It notes the location before darting off to grab a living vine, dragging it back in its mouth. The vine seems confused, but picks up on the idea as the mischief puts it by the coins and casts an illusion. The coins seem to double in number as the living vine burrows itself down, leaving just a flower above the ground. The mischief works on that, too, making it seem a bit bigger and like it’s trying to hide the coins. Once satisfied, the mischief hides, sticking around to ensure the illusion doesn’t drop. I chuckle at the trick, and hope it’ll encourage more mana generation in the area. It seems pretty likely as I watch another mischief put its own spin on the trick, making the coins appear fewer instead. It looks like delvers here will need to either learn to spot illusions, or take a gamble when they spot the bright flowers. The point isn’t in hiding the potential treasure, but rather in making delvers decide if it’s worth rolling the dice. I further upgrade the fox spawner a couple times to get a few more mischiefs spawning, but I don’t get near the next variety yet. I want to let them get a bit more used to things before I add more of them. I do nudge Zorro to guide some of the basic foxes to the manor house, where they should make a great addition to the encounters there. I’m not done upgrading yet, though. I eye the other spawners in the forest, deciding what to upgrade next. The earth elemental spawner might not be in there, but it doesn’t escape my consideration. The soil elementals are really cool, and I bet they’ll synergize well with my vines as I keep upgrading them, but I think I’ll leave them alone for now. The elementals, that is. The living vines are square in my sights for upgrading, and I get them going up to the next spawn. For a brief moment, I think the spawner itself is wandering off, but that’s just what the new spawn looks like. It’s a living bramble, and seems to more or less be a bigger, gnarlier version of the vines. I even watch one merge with one of the elementals, making it look a lot meaner. They’re still two different denizens, and I watch as they get used to coordinating so closely together, but they look like they’ll be a massive pain to fight. Not only does the bramble have some pretty nasty thorns, but when backed up with the mass of the elemental, people are going to need to have a good bit of armor between them and any hits. I eye giving them an affinity, and even look at the specialization options, but don’t set anything yet. Spatial vines could be cool, but I don’t know if they’re the right choice for helping maintain the shortcuts just yet. The idea is growing on me, though. Especially if I specialize them for resources. They have a lot of herbalism synergy, not a surprise, but there’s also a few more esoteric options. I could actually have some grow full-on potion fruits, or have buds made of precious metals or gems. One particularly interesting one is mana flowers. If I understand this right, they are basically a passive mana income for me, drawing in stagnant and turbulent mana and smoothing it out directly. Individually, they don’t do much, but if I had a bunch of them, it’d add up quick. And if I give them spatial affinity before they get expensive enough to require a kidney or two, I might be able to have them siphon mana even outside my borders. If you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it. Definitely something to keep in mind, but I think that’ll be a project for later. Maybe when I get working on the whole spy network thing. Why set up just one network when I can set up two at once? Three if the spatial stuff is an option and counts separately. Much like with the foxes, I give the vine spawner another level or two to boost the spawn rate, and let the denizens go find good places to hang out. Or get told where to hang out. Looks like Titania is taking it upon herself to make sure the forest is running smoothly, and I see Goldilocks watching as she directs the new denizens. I pat the bond with both of them before getting back to work, appreciating their efforts even as I work on putting even more on their plates. I think I have two more spawners to upgrade before I let things settle again, and the first is going to be the bears. Olander said they’d be great as heavies, and now that I’m getting a better feel for the encounters in the forest, I agree with him even more than when he said it. Before I go upgrading it, I spend the mana to give the bears kinetic affinity, too. Ordinarily, I’d expect the fighting specialization to give that to them, but I can see an option for that path that will give them life affinity, too. Not only should they be able to give themselves some regeneration or heal other denizens, but they should also be able to keep anyone they hurt too bad alive until a more specialized denizen can get there and help. It’ll probably be weird for the delvers to be saved by the same thing that put them in that sort of state in the first place, but that’s just the kind of dungeon I am. The basic bears are just black bears, and they’ve been mostly just wandering around and occasionally attacking the delvers that come through. The bears tend not to last too long, what with the more experienced delvers being the ones to come check the area out. But with the new affinity and the upgrades, the spawner skips straight to coughing up grizzlies! That ought to get delvers’ attention. I’m not quite sure what to do with the black bears, though. Maybe I’ll ask Goldilocks to point them toward the cavern layer? They’re a bit weak for the forest, but I think, especially with the added kinetic affinity, they should fit right in with the difficulty curve there. I’ll poke her later. For now, I let the different bears explore and look for their niche in the changing forest. Lastly, but certainly not leastly, I’m going to upgrade the bee spawner. Olander mentioned armory bees when he came through with Berdol, and those sound really cool to me! It looks like they’re the last spawn before I get the semi-intelligent denizen: Royals. The spawner isn’t giving me much information besides the name yet, but it’s not difficult to guess they’re going to be leading all the other bees in the area. With something like that coordinating them, the armory bees could be a serious threat. It also gives me an idea for some more aranea quests, but that’ll be a long ways off. I think I want to max out the snake spawner next. For now, I upgrade the bee spawner enough to get the armory bees, and they spawn in squads, looks like. While the rumble bees have specialized limbs, it looks like armory bees have simple graspers and come with their own variety of equipment. This particular squad is infantry and all have polearms. I think they’re too short to technically be halberds, but the heads look right to me. They also have black and yellow armor that seems to be some variety of steel. I dunno how well normal steel will fare against adventurers like Olander, but it’ll probably be better than chitin… and having both is definitely better. They stand about four feet tall, though they hover an extra foot off the ground as they organize themselves before flying off in formation. I don’t know what they’re looking for, until they spot one of the living brambles and make a beeline for it. I expect them to just swoop in and relax, but they instead coordinate to pick it up and fly for a cluster of trees that have grown closer together than most. Then they start using the bramble to make their hive. The bramble isn’t hurt, and in fact starts to grow little metallic tips on its thorns as the armory bees work. More squads spawn and start gathering brambles, too, and it looks to me like armory is a good name for them. They make their own honey, but it seems to work similar to the metal transmutation elixir, turning whatever they dunk into it into steel. Interestingly, it doesn’t affect the bees themselves. If I had to guess, it doesn’t work on anything alive, with the possible exception of the brambles? Maybe they just feed the honey to it and it works from there? However it works, I can already feel Queen wanting to come take a look, and I’m not going to stop her. Honey is coming to investigate, too, so I imagine the two will have the secrets of the armory honey solved before too long. They’re welcome to it. As for myself, I sit back and watch the bees work, as well as the other new denizens. I never expected there to be so much interaction between the denizens, though I probably should have. Most things in a forest interact at least a little over a year. With me having all four seasons at once, is it any surprise they’re getting to it immediately?
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Dungeon Life Chapter 312Dungeon Life Chapter 313Dungeon Life Chapter 314Dungeon Life Chapter 315Dungeon Life Chapter 316Dungeon Life Chapter 317Dungeon Life Chapter 318Dungeon Life Chapter 319Dungeon Life Chapter 320Dungeon Life Chapter 321Dungeon Life Chapter 323Dungeon Life Chapter 324Dungeon Life Chapter 325Dungeon Life Chapter 326Dungeon Life Chapter 327Dungeon Life Chapter 328Dungeon Life Chapter 329Dungeon Life Chapter 330Dungeon Life Chapter 331Dungeon Life Chapter 332
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