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NovelHook/Cronus' system: Against the gods/Chapter 2

Cronus' system: Against the gods Chapter 2

It's been 100 years ever since humans discovered special abilities that made them achieve feats that seemed only possible in superhero movies. People gained different powers like telekinesis, fire manipulation, ice manipulation, teleportation, and so on. Humans could awaken these powers mostly at the age of 16. Though they already had the powers, it was locked up and could only be accessed through the awakening process. Once one was past this age, getting abilities was a no-go area Of course, as the saying goes, where there is good, there is bad, they can't exist without each other. Creatures also, which were thought to be extinct, and some even unknown started appearing, each of them with their special abilities. Humanity's first encounter with these creatures gave birth to war, in which many people lost their lives. It seemed that some people were evenly matched with some creatures in terms of prowess while others were not. Therefore after experimenting and observing, humans finally brought about a ranking system to grade the power levels of humans and beast Ignition: Individuals at this level can ignite small sparks of fire, often limited to lighting candles or starting small fires. Their control over the flame is minimal, and the flames typically cannot be sustained for long periods. Telekinesis: At the basic level, telekinetic users can move small objects, such as pencils or coins, over short distances. Their precision is limited, and maintaining focus is a challenge. Healing: Basic healers can mend minor cuts and bruises, providing temporary relief but not fully healing more severe injuries. Telepathy: Basic telepaths can sense basic emotions and thoughts within a close range, but cannot fully read minds or communicate complex ideas telepathically. Ignition: These individuals can create and manipulate moderate flames, such as fireballs. They can sustain and control the fire for longer periods, and their flames can cause significant damage. Telekinesis: Intermediate telekinetics can move larger objects, like furniture or small vehicles. Their control and precision improve, allowing for more complex manipulations. Healing: Intermediate healers can mend broken bones and heal deeper wounds. They can also reduce the severity of illnesses. Telepathy: Telepaths at this level can communicate simple thoughts and ideas with others over moderate distances. They can also sense deeper emotions and thoughts. Ignition: Advanced users can generate and control large flames, such as creating walls of fire or firestorms. They can manipulate fire with high precision and sustain it over extended periods. Telekinesis: Advanced telekinetics can lift and move extremely heavy objects, such as large vehicles or boulders. They can perform precise manipulations with multiple objects simultaneously. Healing: Advanced healers can perform near-miraculous healings, such as regenerating lost limbs or curing severe diseases. They can also heal multiple people at once. Telepathy: Advanced telepaths can engage in complex telepathic communication over long distances. They can also influence or control the thoughts of others to some extent. Ignition: Experts can manipulate fire on a massive scale, such as creating firestorms or shaping fire into complex forms like dragons. They have near-perfect control over their flames. Telekinesis: Expert telekinetics can manipulate extremely heavy objects with ease and precision. They can also perform delicate manipulations at a molecular level. Healing: Expert healers can restore life to the brink of death and heal multiple severe injuries simultaneously. They can also reverse chronic conditions and age-related ailments. Telepathy: Expert telepaths can engage in intricate telepathic networks, connecting multiple minds. They can deeply influence or even rewrite memories and thoughts. Strength: Expert-level strength allows individuals to perform superhuman feats, such as lifting buildings or causing seismic impacts with their punches. Their physical resilience is near invulnerability. :Ignition: Masters can manipulate fire in ways that defy natural laws, such as creating sentient fire beings or controlling fire at a molecular level. Their flames can burn through nearly anything. Telekinesis: Masters can manipulate matter at a quantum level, moving and rearranging particles to create or destroy matter. Their control is absolute. Healing: Master healers can resurrect the recently deceased and perform instantaneous healings of any injury or illness. They can also enhance the physical abilities of others. Telepathy: Master telepaths can access and manipulate the collective consciousness, influencing entire populations. Their mental power extends across vast distances, even spanning multiple cities Within all these levels, there were also smaller levels ranging from tier 1 to 3. A tier three Basic ability user can blast little fireballs and also ignite small objects. Beast ranking system: Common beasts: These creatures are almost like your average wild animals, but they possess the ability to control various elements. They typically have moderate physical abilities and use their elemental powers for defense or hunting. *Common Beasts are generally small to medium-sized and do not pose significant threats to experienced humans with basic or intermediate abilities. Greater Beasts: Greater Beasts possess advanced physical abilities and highly developed elemental powers. They are large, highly intelligent, and capable of complex strategies. These creatures often combine multiple elemental abilities with superior physical prowess, making them significant threats to humans with advanced abilities. Lesser Demons: Lesser Demons exhibit significant special powers and physical prowess. They are highly intelligent and can strategize effectively, posing serious threats to humans with advanced or expert abilities. These creatures often have dark or demonic origins, granting them unique and formidable powers. Archdemons: Archdemons are extraordinarily powerful beings with immense special abilities and physical strength. They are highly intelligent and often lead lesser demons and beasts in coordinated attacks. These creatures are rare and pose extreme threats, often requiring multiple expert-level humans to defeat. Leviathans are mythical and legendary beasts of enormous size and power. They possess god-like abilities and are often considered forces of nature themselves. These creatures are extremely rare and are often the subjects of legends and myths, posing catastrophic threats that can affect entire regions or ecosystems. Thɪs chapter is updatᴇd by ɴovᴇl_Firᴇ.ɴet All beasts leave behind a certain crystal after they die. Humans could evolve by eating these crystals. A tier 1 basic ability user could evolve to tier 2 after eating about 30 crystals of common beasts. From thence, they could evolve further but the amount of crystals needed would start increasing. Humans soon started building different academies where young ability users could come, train, and become very powerful ability users who might save the world from these creatures in the future. The academy was free as a result of the high rate of Orphans in the country. "Hmm" Rex sighed after reading all about the history of these creatures, he closed the book with a wide smile spread across his face. "I'll be starting the academy tomorrow, I wonder what my ability will be," He said. He climbed onto his bed where a picture was laid depicting his younger self along with his dad and mom. "I'll become strong so I can protect the ones I love" He said as a determined expression found its way to his face. A/N: I only gave the common use of each ability, for instance, telekinesis can also be used differently, not just controlling objects
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